This MXGP 2020 PS5 review was based on a code sent to us by Milestone. When you have racing games like Dirt 5 pulling those tricks out of its hat, you are going to be left behind in the dust. Let’s just hope Milestone makes a bigger effort to elevate the next game instead of just pumping out a higher resolution. Already, the game suffers from being too close to the last release and now asking for a PS5 version is just pushing it. There isn’t even a 120Hz mode which is definitely possible here. I just expected some fancy visual tweaks here and there. The PS5 at least has the DualSense controller support. In terms of improvements, there’s really nothing here to make it a worthwhile investment to show off your new console. MXGP 2020 falls flat when it comes to the enhanced experience on the PS5. It is sort of the same thing as MXGP 2019 but fun while it lasts. I could take on various trials around the area which tested my skills and speed across a range of unique terrain. Playground is another mode which delivers a sort of open-world setting to the game. It not only gives you a nice break from the grind but lets your imagination challenge the physics in the game. You can also sit and build your own track if you want to using the Track Creator mode. Of course, if you have done it all before you may find the general pacing of the career mode a bit slow but it is a nicer approach to the 2019 variant. This new chapter gives a slightly better experience wheel on the ground, but overall it fail a little bit to involve the player with lackluster game modes. The career mode follows your traditional “gain ranks and sign sponsors” rhythm and the multiplayer modes deliver some good sessions too. MXGP 2020 is a fun ride, a linear evolution for a series that still lacks of 'wow effect'. MXGP 2020 is a fantastic racer and includes loads of modes and refinements that can keep you busy for ages. While the game may not look like a 2021 game, it definitely feels like one. Other than that, it is generally just okay. You get the SSD and its super-fast load times and the improved performance. This is unfortunately just due to a quick port for the game without any other further optimizations. Never a dull moment in the Supercross Park 1v1 duels Rhythm attack No turns, no second chances. It’s almost unforgiving at times just how hard it can be to. This is something the PS5 or any new hardware in 2021 should not have. Race on both Motocross and Supercross tracks and have fun, alone or with your friends, with tons of different activities to complete. MXGP 2020’s AI is pretty decent regardless of the difficulty setting, and I often spent plenty of time tussling to move up a place. It is easier to spot the ugly texture blocks on the hills in the distance and the nasty object pop-ins that keep occurring during a race. Sure, the game runs at a gorgeous 4K 60FPS but other than that, it is hard to notice anything outstanding. Unfortunately, much of MXGP 2020 from a technical point of view is rather lacklustre. It is a basic offroad bike game and that’s it. It is what makes Sony’s home console the go-to platform for experiencing this sort of immersion and it works well to sell a basic game as something unique. There’s also some fantastic tension which caused resistance to the trigger while I was accelerating. As I turned corners I could feel the controller replicate a skid and the trigger vibrations added to the thrill. The DualSense support on MXGP 2020 for PS5 also helps add another sense of immersion into the game. The same difficulty adjustments make the game approachable for all skill levels and the experience is still able to combine an arcade-like racer with a pinch of simulation. MXGP has always featured a rather spectacular racing feel and the same can be said for MXGP 2020. With that being said, it is not entirely a bad thing. The recipe still feels unchanged from the last game I played in the series back in 2019. MXGP 2020 and its gameplay, in general, won’t blow you away.
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